using Godot;
using System;
using CurrentGame.GUI.PlaceGrid;
using CurrentGame.GUI;

public partial class NodeReferenceMap : Node
{
	[Export]
	public GamePlayGui MainGui { get; set; }

	[Export]
	public CinematicCamera GameCamera { get; set; }

	[Export]
	public Player MainPlayer { get; set; }

	[Export]
	public CameraShaderControl CameraShader { get; set; }

	[Export]
	public Node ParticleLayer { get; set; }

	[Export]
	public SceneSwitch SceneSwitch { get; set; }

	[Export]
	public GameProgressManager ProgressManager { get; set; }

	[Export]
	public PlaceModeGrid PlacementModeGrid { get; set; }

	[Export]
	public EnterGameUi EntryUi { get; set; }

	[Export]
	public PauseMenu PauseMenu { get; set; }

	[Export]
	public SelectBox SelectBox { get; set; }
}
